Learn

Using Tile Studio II may require some learning. Here are resources that can help you get started.

Documentation for Tile Studio II components:

And below is some general information about Tile Studio II:

Caution!

Tile Studio II has the ability to run scripts. Please only run scripts that you completely trust. Though unlikely, it is possible for scripts to harm your files or your computer or your sanity. You have been warned!

Free version limitations

The limitations in the in the free version, like the maximum bitmap size, may seem a little extreme at first, but Tile Studio II works in a way that you can reuse the same graphics in multiple tiles. Besides, you can always split up your game into multiple project files, for example you could have a separate project for your backgrounds, one for your objects, etc.

Performance

Once you have bitmaps, palettes, tilesheets and maps in your project, the program can sometimes seem unresponsive. The reason is that when you start changing pixels on a tile for example, those changes can potentially change lots of tiles in your tilesheet, which may be used in your maps and everything has to be updated. So the program is constantly checking if anything needs to be updated.

But sometimes you just want to draw pixels or build your map and don’t yet care about things synchronizing across different windows. Just press Space. You will get a red bar at the bottom, cursors will stop moving and Tile Studio II will become very responsive again. When you are ready, press Space again to update everything.

Undo

Undo / Redo is very limited at the moment. Save your work often! There is autosave though. If you have been working on something for a long time and then lose something, you may be able to find a recent version of your project in your TEMP folder. In Windows Explorer, enter %temp% in the location bar.